Guides

Getting Started in World // Zero

Your first hours from starter class to Tier 2 — quests, dungeons, pets, and codes.

Last updated:

Getting Started

World // Zero throws a lot at you in the first session: three starter classes, a full action combat kit, world quests, and your first dungeon queue. This guide is the day-one path. Follow it in order, then branch into How to Play for controls detail and the Leveling Guide when XP becomes the bottleneck.

Step 1 — Pick a starter class

You begin on Tier 1 with three options. None of them locks you forever — you unlock more classes by leveling — but your first pick shapes how forgiving the early hours feel.

  • Swordmaster — Melee dual-sword tempo with solid mobility. Best default for players who want responsive combos and an easy learn curve.
  • Arcane Mage — Ranged burst with lower HP. Strong if you already dodge well and prefer keeping distance in Crabby Crusade.
  • Defender — Greataxe tank with higher HP and slower swings. Ideal if you hate dying while you learn telegraphs.

Community consensus for absolute beginners often leans Swordmaster or Defender. Arcane Mage is fine if you like mage fantasy and accept squishiness. Watch the embedded beginner-class video mid-page, then commit — you will open Tier 2 around level 15 either way.

Step 2 — Learn the fight loop before you overfarm

In Crescent Cove, practice the rhythm you will use for the entire game: approach or kite → light attacks → weave E / R / F skills → C dodge through telegraphs → save X ultimate for elites and bosses → press 1 to call your pet when you have one. Full keybinds live on How to Play. Do not skip dodge practice; later towers punish button mashers.

Step 3 — Follow yellow quest markers in World 1

World 1: Crescent Cove (roughly levels 1–15) is your tutorial zone. Talk to NPCs with quest markers, clear nearby crabs and wolves, and accept every story beat that opens the dungeon menu. Quests are the fastest early XP and they gate travel into World 2: Embersky Jungle. Resist the urge to AFK farm one spawn — quest completion plus one clean dungeon clear outpaces mindless grinding at this stage.

Before long sessions, redeem anything active on Codes. Crystals and event coins speed cosmetics and quality-of-life purchases; they will not replace learning combat, but free rewards are free power-adjacent value.

Step 4 — Clear your first dungeons

Open the dungeon menu (or walk to the gate) and queue Crabby Crusade, then push toward Kingslayer as quests unlock them. You will auto-match with other players. Stay near the group, dodge floor indicators, and burst the boss when stun windows appear. Early bosses like Crab Prince teach telegraph reading more than raw DPS checks.

Gear drops from these clears matter more than fashion. Equip higher rarity weapons and armor as soon as they beat your current stats. A weak weapon with a pretty skin still slows your Tier 2 unlock. Deeper dungeon and tower rules — including World 5+ towers — are covered in the Dungeons Guide.

Step 5 — Hatch a pet and slot perks early

Eggs drop from combat, quests, and shops in the early worlds. Hatch one, name it, equip it, and feed candy so its ability scales. Pets also help collect drops. You will eventually juggle three perks on pets (and related gear perk philosophy) — treat the first pet as a permanent DPS/utility slot, not a cosmetic. Details and evolution notes live in the Pets Guide.

Step 6 — Hit level 15 and unlock Tier 2

Around level 15 you unlock Tier 2 classes:

  • Dual Wielder (Swordmaster line) — Faster multi-hit melee.
  • Elementalist (mage line) — Fire/ice status pressure.
  • Guardian (tank line) — Greatsword control and survivability.

For a smooth mid-game, many guides recommend leaning Guardian early for clear comfort, then migrating toward Dragoon or Spirit Archer in the mid tiers before Mastery endgame. Confirm current rankings on Best Classes and skim every option on Classes Overview.

Step 7 — Know the ladder you are climbing

Keep this mental map handy:

  1. Quests open worlds.
  2. Dungeons (then towers) print gear and XP.
  3. Levels unlock classes.
  4. Stronger classes clear harder towers.
  5. Endgame rotates Infinite Tower (level 100+) and Nightmare portals in World 10 (~level 175).

Worlds continue through Crystal Cascade (World 10). You do not need to memorize every boss on day one — just know that each world band raises the level floor and changes the dungeon format at World 5.

Common beginner mistakes

  • Ignoring dodge until World 3 bosses one-shot you.
  • Sitting on starter gear after two dungeon clears.
  • Skipping codes and event freebies before a long grind.
  • Hoarding eggs instead of hatching and equipping a pet.
  • Forcing a Tier 5 fantasy before you understand Tier 2–3 combat.

Finish Crescent Cove quests, clear at least one full dungeon cleanly, unlock a Tier 2 class, and equip a leveled pet. That is a successful first session in World // Zero.

FAQ

Frequently Asked Questions

Quick answers players ask every week.

What is the best starter class in World // Zero?

Swordmaster is the most flexible melee beginner pick. Defender is safer if you die often. Arcane Mage works if you prefer range and already dodge well. You unlock better classes by leveling.

When do I unlock Tier 2 classes?

Roughly at level 15 you can unlock Dual Wielder, Elementalist, and Guardian. Keep questing and running World 1–2 dungeons to hit that gate quickly.

Should I buy a class with Robux as a new player?

Not required. Leveling unlocks the standard tier ladder. Robux skips and Mastery purchases are optional; learn combat and gear first.

What is the first dungeon I should run?

Crabby Crusade in Crescent Cove. Follow quests into Kingslayer next, stay with your matchmade party, and equip any upgrades that drop.

Do I need a pet on day one?

Yes — hatch and equip as soon as you get an egg. Pets add combat help, drop pickup, and scale with candy XP. See the Pets Guide for perk details.

Where do I redeem codes?

Use the in-game Codes / Twitter entry from the menu. Active lists and reward notes are tracked on the Codes hub on this wiki.